1. Stefan Rank, (2015). Towards Affective Trajectories in Games with Physiological Signals. Drexel University, Philadelphia, USA.
  2. Elisa D. Mekler, and Julia Ayumi Bopp, (2015). Exploring the False Affective Dichotomy in Games – Emotions and Meta-Emotions. University of Basel, Basel, Switzerland.
  3. Fraser Allison, Marcus Carter, and Martin Gibbs, (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. University of Melbourne, Melbourne, Australia.
  4. Sharon T. Steinemann, (2015). Positive and Negative Experiences in Games for Change – Does Feeling Bad Make You A Better Person?. University of Basel, Basel, Switzerland.
  5. Carina E I Westling, (2015). Sublime Confusion in Immersive Performance and Games. University of Sussex, Brighton, UK.