Max is a PhD Student at the University of Saskatchewan, Canada. His research evolves around the psychological concept of the Self, focusing on implications for player experience research and game design, e.g. motivation and engagement. Prior to arriving in Canada, Max was a research assistant working in stress research with Dr. Dirk Hellhammer at the University of Trier, Germany, where he looked into the physiological and endocrinological effects of video games. Working in the area of psychophysiology, experimental psychology, games user research, and human-computer-interaction, Max has experience in a variety of fields, all connected by his interest in games. He has consulted for several indie game companies and served on the CHI PLAY 2015 and CHI 2014 WIP PCs.
Ioanna (Jo) is a Research Associate at the UCL Interaction Centre, University College London (UK). In addition to exploring how people learn from their experiences with digital games, her research has focused on utilizing games within contexts such as education, citizen science and public engagement. Jo is currently working on the EPSRC funded CHI+MED (Computer Human Interaction for Medical Devices) project, where she organized a game competition for students who were challenged to design games about human error in healthcare. She has been involved in organizing games sessions at national UK festivals and conferences, and is serving as local arrangements chair for CHI PLAY 2015 as well as on the PC.
Daniel is the head of the Games Research and Interaction Design Lab (within the CHI discipline), the leader of the Gaming Research Group at the Young and Well Cooperative Research Centre and an Associate Professor in Games and Interactive Entertainment at Queensland University of Technology (Australia). His work is on player motivations, the experience of play and connections between videogames and wellbeing. Daniel has also worked in the games industry for companies such as NextGenVideos and The Binary Mill. He is the papers chair for the CHI PLAY conference and a member of the games subcommittee for SIGCHI.
Regan is an Associate Professor of Computer Science at the University of Saskatchewan. She pioneered the area of physiological evaluation for computer games in her Ph.D. research on affective computing at Simon Fraser University with support from Electronic Arts. She continues to investigate novel ways of understanding players and player experience in partnership with multiple industrial collaborators, but also develops and evaluates persuasive games, exergames, games for special populations including children with neurodevelopmental disorders, games that foster interpersonal relationships, and ubiquitous games that merge the real world with the game world. She has been the invited keynote speaker at two international game conferences, led the Games theme in the Canadian GRAND NCE, was the papers chair for the inaugural CHI PLAY conference, and is leading the new games subcommittee for SIGCHI.